291 lines
9.4 KiB
Markdown
291 lines
9.4 KiB
Markdown

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In this tutorial we’ll learn how to create a QT chat application that communicates with a [Socket.IO Node.JS chat server](https://github.com/Automattic/socket.io/tree/master/examples/chat).
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### Introduction
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To follow along, start by cloning the repository: [socket.io-client-cpp](https://github.com/socketio/socket.io-client-cpp).
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Using:
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```bash
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git clone --recurse-submodules https://github.com/socketio/socket.io-client-cpp.git
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```
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The app has the following features:
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* Sending a message to all users joining to the room.
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* Notifies when each user joins or leaves.
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* Notifies when an user start typing a message.
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###Install QT community
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Visit [QT community download link](http://www.qt.io/download-open-source/#section-2) to get the install package.
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Just install it with default installation option.
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###Create a QT GUI application.
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Launch QT Creator.
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In welcome page, select `New Project`, create a `QT Widget Application`, named it `SioChatDemo`
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The project structure is like:
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```
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SioChatDemo
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|__ SioChatDemo.pro
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|__Headers
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| |__mainwindow.h
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|__Sources
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| |__main.cpp
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| |__mainwindow.cpp
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|__Forms
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|__mainwindow.ui
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```
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### Import SioClient and config compile options.
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Let's copy the SioClient into the QT project as a subfolder `sioclient`.
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Edit `SioChatDemo.pro` to config paths and compile options, simply add:
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```bash
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SOURCES += ./sioclient/src/sio_client.cpp \
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./sioclient/src/sio_packet.cpp
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HEADERS += ./sioclient/src/sio_client.h \
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./sioclient/src/sio_message.h
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INCLUDEPATH += $$PWD/sioclient/lib/rapidjson/include
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INCLUDEPATH += $$PWD/sioclient/lib/websocketpp
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```
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Also add two additional compile option
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```bash
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CONFIG+=no_keywords
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CONFIG+=c++11
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```
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`no_keywords` is for preventing qmake treat some function's name `emit` as the keyword of signal-slot mechanism.
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`c++11` ask for C++11 support.
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### Make up mainwindow ui.
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Make up a simple ui by drag and drop widget from `Widget box` in left side.
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We finally end up with this:
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It contains:
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* a `QLineEdit` at the top for nickname inputing, named `nickNameEdit`
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* a `QPushButton` at the topright for login, named `loginBtn`
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* a `QListWidget` at the center for showing messages, named `listView`
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* a `QLineEdit` at the bottom for typing message, named `messageEdit`
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* a `QPushButton` at the bottomright for sending message, named `sendBtn`
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### Add Slots in mainwindow
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Slots need to be added in `mainwindow` class to handle UI events.They are
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* click login button
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* click send message button
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* text change in messageEdit(for typing status)
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* message editing is returned (for sending message by return)
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Insert following code into `MainWindow` class in `mainwindow.h`
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```C++
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public Q_SLOTS:
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void SendBtnClicked();
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void TypingChanged();
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void LoginClicked();
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void OnMessageReturn();
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```
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### Connect UI event signal and slots together
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Open `mainwindow.ui` in Design mode. switch to `signals/slots` mode by check `Menu->Edit->Edit Signals/Slots`
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By press left mouse on widget and drag on to the window (cursor will become a sign of electrical ground), to open the connection editor.
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In the connection editor, edit the slots of MainWindow at the right side, add Those slots function name added in `mainwindow.h` before.
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Then we'll be able to connect the event signal from widget with our own slots.
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We finally end up with this:
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### Adding UI refresh Signals/Slots
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`sio::client`'s callbacks are not in UI thread. However, UI is required to be updated by those callbacks, so we need some `Signal` for non-UI thread to "request" `Slots` functions been called in UI thread. Say if we want to signal `QListWidgetItem` being added, add:
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```C++
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//In mainwindow.h
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Q_SIGNALS:
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void RequestAddListItem(QListWidgetItem *item);
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private Q_SLOTS:
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void AddListItem(QListWidgetItem *item);
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```
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```C++
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//In mainwindow.cpp
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void MainWindow::AddListItem(QListWidgetItem* item)
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{
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this->findChild<QListWidget*>("listView")->addItem(item);
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}
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```
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Then connect them in `MainWindow` constructor.
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```C++
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connect(this,SIGNAL(RequestAddListItem(QListWidgetItem*)),this,SLOT(AddListItem(QListWidgetItem*)));
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```
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### Init sio::client in MainWindow
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For single window applications, simply let `MainWindow` class holding the `sio::client` object:
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declare a `unique_ptr` member of `sio::client` and Several event handling functions in `mainwindow.h`
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```C++
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private:
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void OnNewMessage(std::string const& name,message::ptr const& data,bool hasAck,message::ptr &ack_resp);
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void OnUserJoined(std::string const& name,message::ptr const& data,bool hasAck,message::ptr &ack_resp);
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void OnUserLeft(std::string const& name,message::ptr const& data,bool hasAck,message::ptr &ack_resp);
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void OnTyping(std::string const& name,message::ptr const& data,bool hasAck,message::ptr &ack_resp);
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void OnStopTyping(std::string const& name,message::ptr const& data,bool hasAck,message::ptr &ack_resp);
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void OnLogin(std::string const& name,message::ptr const& data,bool hasAck,message::ptr &ack_resp);
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void OnConnected();
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void OnClosed(client::close_reason const& reason);
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void OnFailed();
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std::unique_ptr<client> _io;
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```
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Init `sio::client` and setup event bindings for default `socket` in `MainWindow` constructor.
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And we also need to handle the connectivity events, handle the connect and disconnect events.
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Now the `MainWindow` constructor:
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```C++
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MainWindow::MainWindow(QWidget *parent) :
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QMainWindow(parent),
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ui(new Ui::MainWindow),
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_io(new client())
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{
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ui->setupUi(this);
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using std::placeholders::_1;
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using std::placeholders::_2;
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using std::placeholders::_3;
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using std::placeholders::_4;
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socket::ptr sock = _io->socket();
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sock->on("new message",std::bind(&MainWindow::OnNewMessage,this,_1,_2,_3,_4));
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sock->on("user joined",std::bind(&MainWindow::OnUserJoined,this,_1,_2,_3,_4));
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sock->on("user left",std::bind(&MainWindow::OnUserLeft,this,_1,_2,_3,_4));
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sock->on("typing",std::bind(&MainWindow::OnTyping,this,_1,_2,_3,_4));
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sock->on("stop typing",std::bind(&MainWindow::OnStopTyping,this,_1,_2,_3,_4));
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sock->on("login",std::bind(&MainWindow::OnLogin,this,_1,_2,_3,_4));
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//default socket opened, also we have "set_open_listener" for monitoring physical connection opened.
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_io->set_socket_open_listener(std::bind(&MainWindow::OnConnected,this,std::placeholders::_1));
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//physical connection closed or drop.
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_io->set_close_listener(std::bind(&MainWindow::OnClosed,this,_1));
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//physical connection fail to establish.
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_io->set_fail_listener(std::bind(&MainWindow::OnFailed,this));
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connect(this,SIGNAL(RequestAddListItem(QListWidgetItem*)),this,SLOT(AddListItem(QListWidgetItem*)));
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}
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```
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### Managing connection state
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We have several connection listeners for connection events.
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First we want to send login message once we're connected, get the default `socket` from `client` to do that.
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```C++
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void MainWindow::OnConnected()
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{
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QByteArray bytes = m_name.toUtf8();
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std::string nickName(bytes.data(),bytes.length());
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_io->socket()->emit("add user", nickName);
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}
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```
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Then if connection is closed or failed, we need to restore to the UI before connect.
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```C++
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void MainWindow::OnClosed(client::close_reason const& reason)
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{
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//restore UI to pre-login state
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}
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void MainWindow::OnFailed()
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{
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//restore UI to pre-login state
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}
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```
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If `MainWindow` is exit, we need to clear event bindings and listeners.
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the `sio::client` object will be destruct by `unique_ptr`
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```C++
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MainWindow::~MainWindow()
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{
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_io->socket()->off_all();
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_io->socket()->off_error();
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delete ui;
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}
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```
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### Handle socket.io events
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We'll need to handle socket.io events in our functions bind to socket.io events.
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For example, we need to show received messages to the `listView`
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```C++
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void MainWindow::OnNewMessage(std::string const& name,message::ptr const& data,bool hasAck,message::ptr &ack_resp)
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{
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if(data->get_flag() == message::flag_object)
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{
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std::string msg = data->get_map()["message"]->get_string();
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std::string name = data->get_map()["username"]->get_string();
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QString label = QString::fromUtf8(name.data(),name.length());
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label.append(':');
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label.append(QString::fromUtf8(msg.data(),msg.length()));
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QListWidgetItem *item= new QListWidgetItem(label);
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//emit RequestAddListItem signal
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//so that 'AddListItem' will be executed in UI thread.
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Q_EMIT RequestAddListItem(item);
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}
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}
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```
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### Sending chat message
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When `sendBtn` is clicked, we need to send the text in `messageEdit` to chatroom.
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Add code to `SendBtnClicked()`:
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```C++
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void MainWindow::SendBtnClicked()
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{
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QLineEdit* messageEdit = this->findChild<QLineEdit*>("messageEdit");
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QString text = messageEdit->text();
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if(text.length()>0)
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{
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QByteArray bytes = text.toUtf8();
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std::string msg(bytes.data(),bytes.length());
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_io->socket()->emit("new message",msg);//emit new message
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text.append(":You");
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QListWidgetItem *item = new QListWidgetItem(text);
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item->setTextAlignment(Qt::AlignRight);
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Q_EMIT RequestAddListItem(item);
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messageEdit->clear();
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}
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}
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```
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### Further reading
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You can run [Demo project](https://github.com/socketio/socket.io-client-cpp/tree/master/examples/QT/SioChatDemo) to have a closer look.
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Before running, please follow the [instructions](../../README.md#with_cmake) to make the sioclient library.
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